
About the Game
Well, as you could probably tell by seeing this site, it's all about Pulseman. As mentioned briefly on the front page, Pulseman is a platforming game created way back in 1994 by Sega and Game Freak for the Mega Drive (Genesis). It stars Pulseman, appropriately, a miracle boy who is half human and half digital. Because of this he is able to freely move between the real world and the digital word (i.e. going into machines and computer networks. Think Tron or Mega Man Battle Network). He has taken it upon himself to battle against Doc Waruyama, leader of Galaxy Gang, a group intent on taking over the world, and the whole galaxy seemingly. Rather trite storyline, yes, but ten years ago that was the bar for many games.
Pulseman attacks electrically, using slashes, charged shots and of course his trademark Volteccer, which essentially turns the hero into an electrified pinball that can bounce off walls infinitely, smash through enemies, and perform various useful tasks to make it through stages.Some have said the game is a crossover of Mega Man and Sonic the Hedgehog, and that's a fairly good way of looking at it. On the Mega Man side you star as a robot (well, robot-looking) boy in a slightly futuristic time who must protect the world from a mad scientist and his deadly creations/suboridnates, and on the Sonic side, much of the gameplay is speed centric; Pulseman moves quickly and he needs to in order to charge up. Nevertheless, these elements combine together in a way to create something that's entirely unique, and not a shadow of something else.
Another unique aspect about the game is its graphics, especially its environments. While some environments look rather natural, some others are very active and vibrant. They may be full of flashing shapes or objects, or have parallax which moves unusually. Truthfully if you have epilepsy or get sick from playing brightly colored videogames, Pulseman may be difficult for you. The music of the game is fairly standard. Some of the music has great melodies, and some is very environmental and mood-inducing. Every boss has its own fight theme which is cool. If there's a drawback, it's just that the Genesis doesn't contain very powerful sound hardware. Also, the game has a bit of voice acting in it, and despite being a Japanese game all of the voice samples are in clear, unaccented English.
Unfortunately, Pulseman never did make it outside of Japan. I really can't say why for sure. Perhaps with the Saturn coming soon, Sega of America wanted to look forward to new things, or they didn't think the style of game would do well in America, or they didn't think the storyline involving a hero born from a male man and female computer program getting it on would be appropriate. Regardless of that, Pulseman never went any further in Japan either, and has been a static series since its conception.

About the SiteWell, if you're really that curious, I'm a 23 year old college student in Arizona, and my name is Adam, though maybe you know me better as HeatMan. I've done much more prominent work in the Mega Man community, and currently I am site manager of
Atomic Fire, a new Mega Man website venture started by myself and good friends. I've been a fan of Pulseman for a few years now since I played it on an emulator (sorry to say that I don't have a copy of the original game). I'd noticed recently that there weren't really any sites on the 'net about Pulseman, and a lot of the info available was either vague or inaccurate. Of course, that would be expected with such a minority of a game, and I think one would probably be hardpressed to find a site about games like Ristar, Plok, Rocket Knight Adventure, etc (and those are games that did come to the US).
Be that as it may, I didn't start this site to make the biggest, best Pulseman site on the 'net (that'd be easy). I really started it because I wanted something different to work on, and I already possessed the resources to make it. Aside from that, I knew that a good number of people have heard of Pulseman by spreading of word, but a lot of them, I figure, don't really know anything about it. So this site is sort of a resouce center, to introduce new people to the series, and to deliver some fun content to those who are already fans. And that's that.

Thanks
Aside from thanking Sega and Game Freak for making the game, there are a few people who helped me specifically for getting this site made.
Andrew "Dark Napalm" Dickman: For originally getting me interested about the game.
Forte Wily: For helping me realize I could use the internet archives and access Game Freak's older page in order to get its info on Pulseman. Without it, much of the informational resources on this site would not exist.
Chase "Seiko" Willey: For making this slick and awesome webpage design. Chase is one stylish SOB.

FAQ"I'm interested in this Pulseman thing, can you post the ROM on your site?"While there probably would be no harm in posting a single ROM for a game that's over a decade old, I still wouldn't feel right about it. However, I do encourage you to get the ROM and experience the game. You should be able to find it very easily on a ROM website or, failing that, using a popular P2P program.
"Where do you get your information from?"Most of it is just observational from playing the game. The more in-depth info comes from translating the text in the game, as well as a site Game Freak of Japan used to have about Pulseman. That's where the official artwork came from too.
"Why are the MP3 music files so damn big?"They're high-quality, 44.1 Khz, VBR encoded rips (if that confuses you, just know that they're high quality). This is how I've gotten used to ripping music, as I've done many soundtracks for Mega Man games, and over time people have demanded better quality. Aside from that, many of the songs in Pulseman are quite long, and I try to get them all to loop twice. (Super Target, the song for the bonus stage, runs longer than the bonus stage actually lasts)
"I like this site, can I help you with it?"Other than large scans of the game manual pages, I really don't need help with anything. As I've said, the site is about one game that probably wont see attention again for the remainder of the existence of the universe, so there's not a whole lot to do on the site. Most of the updates I make will probably be adding fan made artwork or music files. If that's something you can and want to contribute, then by all means
give me a holler.
